Clans


 * Solamnic Knights -- Knights in shining armor.
 * Crown Knights
 * Sword Knights
 * Rose Knights
 * Dragonarmies -- The evil armies of Takhisis.
 * Green -- The Green wing is thriving
 * White -- Forming now.
 * Black -- A few spotted.
 * Blue -- Beginning to grow.
 * Red -- Forming now.
 *  Conclave Mages -- The Order of High Sorcery
 * White Robes -- Order of Good Mages
 * Red Robes -- Order of Neutral Mages
 * Black Robes -- Order of Evil Mages
 *  Wildrunners -- The Elven army founded by Kith-Kanan
 * Windriders - Gryphon Riders
 *  Holy Order of the Stars -- Organization of Clerics and Priests
 * Light -- Order of Good Clerics
 * Balance -- Order of Neutral Clerics
 * Dark -- Order of Evil Clerics
 *  Wanderlust -- KENDER POWER!
 *  Seven Kingdoms -- The Dwarf Nations under Thorbardin... rumors of a goblin war...
 *  Mariner - Each ship is unique, with it's own roleplay and agendas.
 * Orlouge - Thought to be lost at Sea, an occasional sailor spotted.
 *  Mercenary - How about a little protection?
 * Hand of the Elite


 * Merchant Guild
 * Shadow -- The Cult of Morgion
 * Rogue - Sneaky Sneaky
 * Marauder -  Ogres go crazy.

Clan Leaders are shown in the "who" list with a  before their name. Clan Recruiters are shown with a .

Players are permitted only ONE character in Leadership/Recruiting positions in clans. That means you have a WR recruiter? No other characters of yours have R or L. This is due to having an RP focus.

Some clans are automatic. Kender will automatically go on Wanderlust, Dwarves are part of the 7 Kingdoms, Goblins/Hobgoblins/Ogres are automatically Maruader etc (all when they hit level 15).