Special Quests

This is a listing of special quests that occur outside of standard game play. They typically require the management or intervention of an Immortal.

 Deck Quest  Note: Players are allowed to trade or sell tokens to other players.
 * Phase 1: An immortal will scatter several tokens around the MUD that are unique to them. For example, Solinari will "lose" small white marbles in various locations. The Immortal will then give the players a set amount of time to find these tokens. Once the time has elapsed Phase 2 begins.

Note: If they have more than one token, a player may choose to draw one card for each token, take multiple prizes, or take a combination of prize and drawings. This decision must be made up front, before any actions are taken.  Drunken Soli Leveling  Rules: 1) Eligible characters must be level 15 or higher         2) Characters must have at least 2000 experience points per level 3) Gameplay continues until Solinari is unable to type coherent commands
 * Phase 2: The Immortal running the quest transports everyone with a token to a secure location. Everyone bearing a token is then given a choice: draw a card from the Deck, or take the mystery prize. Those who opt out receive their prize and are immediately sent home.
 * Phase 3: Each card has two outcomes: Upright or Inverted. The first person to draw is given the Deck and a die to roll by the Immortal. An even roll means the card is Upright, odds Inverted. The player draws a card from the Deck, then rolls the die to see the outcome. The player then puts the card back in the Deck and gives the Deck and the die to the Immortal. This continues until all of the players have drawn.
 * Phase 4: The Immortal, having noted all the outcomes, hands out the rewards (or punishments).
 * This is a rare quest and has occurred no more than a handful of times. Gameplay is simple: When a player levels, Solinari takes a drink and give out a prize to a random mortal.

 Mob Arena 

 Paintball